Asamiya Aoi is a mysterious, innocent-seeming young girl who is traveling through a futuristic land with the help of her father's sketchbook. While she may seem naive, she can be surprisingly tough and resourceful. One day, Aoi encounters a young woman named Kyoko. She shares her travel plans with Kyoko and shows her the sketchbook. Kyoko can't believe her eyes! The sketchbook is more like research notes than casual sketches, and it is full of accurate maps and information that she could use to make loads of money. With the original plan of finding a chance to steal the sketchbook, Kyoko feigns concern over Aoi and joins her on her travels. As the two girls encounter and affect the lives of various people on their journey, will Kyoko be able to learn more about this unusual young girl?
In Taisho-era Japan, Tanjiro Kamado is a kindhearted boy who makes a living selling charcoal until his peaceful life is shattered when a demon slaughters his family and turns his sister into another demon, forcing Tanjiro on a dangerous journey to destroy the demon and save his sister.
Vols. 1 & 2
Middle school student Izuku Midoriya wants to be a hero more than anything, but he hasn't got an ounce of power in him. With no chance of ever getting into the prestigious U.A. High School for budding heroes, his life is looking more and more like a dead end. Then an encounter with All Might, the greatest hero of them all, gives him a chance to change his destiny... Vol.1
Twelve years ago the Village Hidden in the Leaves was attacked by a fearsome threat. A nine-tailed fox spirit claimed the life of the village leader, the Hokage, and many others. Today, the village is at peace and a troublemaking kid named Naruto is struggling to graduate from Ninja Academy. His goal may be to become the next Hokage, but his true destiny will be much more complicated.
Young Monkey D. Luffy searches the oceans with his Straw Hat Pirates for the world's ultimate treasure, known as One Piece, in order to become the next Pirate King. Vols. 1 & 2
Yotsuba is a green-haired and wide-eyed girl who always has her befuddled neighbors' and friends' heads spinning with her energy. The comics series describes the hilarious exploits of the strange, out-of-this-world girl in her new town. Vols. 1 & 2
Android Angels depicts a future world in which consumers can easily rent android companions, but only for a three-year span, leading to questions about the morality of erasing the memories of artificial humans and what happens to human relationships abruptly broken off every three years.
Weird tales of horror and the bizarre are part ofa peculiar vision of the world in this collection of shortstories. "The Anomal graphicnovel collection provides a fun, occasionally touching eclectic assortment ofshort manga stories with a supernatural skew that should fascinate and entertainreaders that are tired of ordinary superhero comics "-AnimeNation "Anomal is agood book that plays with the genres and keeps the reader interested because ofit; here again Gen has preserved the artistry of manga."-SUVUDU
Can a robot have a soul? Built by a brilliant scientist to replace his lost son, but with powers beyond imagination, Astro Boy fights for the oppressed and helpless, whether they be human, alien, or robot. Exciting, whimsical, and touching, Astro Boy brings back the classic era of comics and animation, featuring tales that readers young and old will enjoy. Creator Osamu Tezuka was considered the Walt Disney of Japan, and Astro Boy is his most popular and influential creation.
Average student Moritaka Mashiro enjoys drawing for fun. When his classmate and aspiring writer Akito Takagi discovers his talent, he begs Moritaka to team up with him as a manga-creating duo. But what exactly does it take to make it in the manga-publishing world?
This recounts the bombing of Hiroshima from the perspective of a young boy, Gen, and his family. But the book's themes (the physical and psychological damage ordinary people suffer from war's realities) ring chillingly true today. Despite its harrowing nature, this work is invaluable for the lessons it offers in history, humanity and compassion. 8 vols.
In Taisho-era Japan, kindhearted Tanjiro Kamado makes a living selling charcoal. But his peaceful life is shattered when a demon slaughters his entire family. His little sister Nezuko is the only survivor, but she has been transformed into a demon herself! Tanjiro sets out on a dangerous journey to find a way to return his sister to normal and destroy the demon who ruined his life. Vol.1
Eath's greatest hero...is from outerspace! Dragon Ball introduces a young monkey-tailed boy named Goku (a wry update of the classic Chinese "Monkey King" legend), whose quiet life changes when he meets a girl named Bulma who is on a quest to collect seven "Dragon Balls." If she gathers them all, an incredibly powerful dragon will appear and grant her one wish. But the precious orbs are scattered all over the world, and Bulma could use the help of a certain super-strong boy...
The epic autobiography of a manga master Acclaimed for his visionary short-story collections The Push Man and Other Stories, Abandon the Old in Tokyo, and Good-Bye--originally created nearly forty years ago, but resonant now --the legendary Japanese cartoonist Yoshihiro Tatsumi has come to be recognized in North America as a precursor of today's graphic novel movement. A Drifting Life is his monumental memoir eleven years in the making, beginning with his experiences as a child in Osaka, growing up as part of a country burdened by the shadows of World War II.
The master of horror manga bends all his skill into bringing the anguished and solitary monster--and the fouler beast who created him--to life with the brilliantly detailed chiaroscuro he is known for. Also included are six tales of Oshikiri--a high school student who lives in a decaying mansion connected to a haunted parallel world.
Alchemy: the mystical power to alter the natural world; something between magic, art and science. When two brothers, Edward and Alphonse Elric, dabbled in this power to grant their dearest wish, one of them lost an arm and a leg...and the other became nothing but a soul locked into a body of living steel. Now Edward is an agent of the government, a slave of the military-alchemical complex, using his unique powers to obey orders...even to kill. Except his powers aren't unique. The world has been ravaged by the abuse of alchemy. And in pursuit of the ultimate alchemical treasure, the Philosopher's Stone, their enemies are even more ruthless than they are...
Good-Bye is the third in a series of collected short stories from Drawn & Quarterly by the legendary Japanese cartoonist Yoshihiro Tatsum. Drawn in 1971 and 1972, these stories expand the prolific artist's vocabulary for characters contextualized by themes of depravity and disorientation in twentieth-century Japan.
Mystery is engulfing the face of Yuki's high school and Yuki is caught in the middle. As she battles the exhausting crowds during her daily commute she, like many other young girls in Japan, is sexually violated. Meanwhile, a boy is secretly filming her and someone is brutally slaughtering cats. What does it all mean?
After a group trip to Europe, a Japanese artist stops in Paris alone, intent on visiting the museums of the capital. But, bedridden in his hotel room with fever, he faces the absolute solitude of one suffering in a foreign land, deprived of any immediate or familiar recourse. When the fever breaks somewhat, he sets out on his visit and promptly gets lost in the crowded halls of the Louvre. Very soon, he discovers many unsuspected facets to this world in a museum in a journey oscillating between feverish hallucination and reality, actually able to speak with famous painters from various periods of history, led to crossroads between human and personal history by... the Guardians of the Louvre.
In 1814, Hokusai's sketches were published in a handbook of over 4,000 images: Hokusai Manga. It surpassed expectations as a student reference book, and became a bestseller.
Ichiro lives in New York City with his Japanese mother. His father, an American soldier, was killed in Iraq. Now, Ichi's mom has decided they should move back to Japan to live with Ichi's grandfather. Grandfather becomes Ichi's tour guide, taking him to temples as well as the Hiroshima Peace Park, where Ichi starts to question the nature of war. After a supernatural encounter with the gods and creatures of Japanese mythology, Ichi must face his fears if he is to get back home. In doing so, he learns about the nature of man, of gods, and of war. He also learns there are no easy answers--for gods or men.
They are burning Japanese cars in Detroit. The top management at Toyosan Motors must decide whether to begin offshore production of its cars in the U.S. But our hero Mr. Kudo fears that offshore production will devastate the numerous local subcontractors of Toyosan, leading to a hollowing out of the auto industry in Japan, leaving only a financial shell. The American color TV industry has already suffered such a fate. The villain, Mr. Tsugawa, calls Kudo a wimp and sees a splendid opportunity for union busting. Will our hero prevail? Thus begins the first episode of this rollicking yet incisive introduction to the world economy from the Japanese point of view.
JoJo's Bizarre Adventure is a groundbreaking manga famous for its outlandish characters, wild humor and frenetic battles. A multigenerational tale of the heroic Joestar family and their never-ending battle against evil! Vol.1
Cute but deadly. Powerpuff Girls on acid. Lolita Goth. Enter the unique world of Junko Mizuno's Cinderalla, a mindwarping revision of the classic fairy tale, complete with flying zombies and anemic pop stars, told with more than a touch of black humor.
Meet Hansel, Meet Gretel. She's a little bit loudmouthed and aggressive, he's a little bit brainy and pudgy. And everything's fine in their tiny mountain hamlet--Dad's on medication, the local barber's selling diet food, and there's croissants for everyone--until one day a tiny lady shows up...and something goes horribly wrong in Hibari-cho. Can Hansel & Gretel save the day?
Kamen, a mysterious masked man appears among prisoners of war in ancient Japan. But his mask holds a secret...and powers that reveal themselves just in time to rescue innocent lives about to be executed at the whims of a mad ruler!
Midori loves to design worlds. Tsubame loves to animate. Sayaka loves to make money! And at Shibahama High, they call them Eizouken--a three-girl club determined to produce their own spectacular science fiction anime! But with no budget from their school and a leaky warehouse for a studio, Eizouken is going to have to work hard and use their imagination...the one thing they've got plenty of! Now an anime series from Masaaki Yuasa, director of the Netflix fan favorite Devilman Crybaby, Keep Your Hands Off Eizouken! was nominated for the Manga Taisho Award as one of the 10 best new manga of 2018!
Ryusuke returns to the town he once lived in because rumors are swirling about girls killing themselves after encountering a bewitchingly handsome young man. Harboring his own secret from time spent in this town, Ryusuke attempts to capture the beautiful boy and close the case, but...
Just when you thought that nobody could create something new in the comic medium, here comes Metronome -- a 64-page debut graphic novel by Véronique Tanaka: a "silent", erotically-charged visual poem, an experimental non-linear story using a palette of iconic ligne clair images. Symbolism, visual puns and trompe l'oeil conspire in a visual mantra that could be described as "existential manga" if it wasn't for the fact that there is a very human and elegantly-structured tale of a doomed relationship providing a solid foundation to the cutting-edge storytelling. A gorgeous art book/graphic novel from a mysterious new artist. An experience not to be missed!
Middle school student Izuku Midoriya wants to be a hero more than anything, but he hasn't got an ounce of power in him. With no chance of ever getting into the prestigious U.A. High School for budding heroes, his life is looking more and more like a dead end. Then an encounter with All Might, the greatest hero of them all, gives him a chance to change his destiny... Vol.1
Naruto is a young shinobi with an incorrigible knack for mischief. He's got a wild sense of humor, but Naruto is completely serious about his mission to be the world's greatest ninja! Twelve years ago the Village Hidden in the Leaves was attacked by a fearsome threat. A nine-tailed fox spirit claimed the life of the village leader, the Hokage, and many others. Today, the village is at peace and a troublemaking kid named Naruto is struggling to graduate from Ninja Academy. His goal may be to become the next Hokage, but his true destiny will be much more complicated.
Matsumoto-kun is just about to turn sixteen when he accidentally bumps into and injures his mysterious high school senpai, Mizushima-kun. Now, he is bound to make it up to him. But the lines aren't clear on just how far this new angst-filled, steamy relationship will go?
As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber...at the cost of never being able to swim again! Years, later, Luffy sets off in search of the "One Piece," said to be the greatest treasure in the world... Vol.1
Life gets pretty boring when you can beat the snot out of any villain with just one punch. Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem--he just can't seem to find an opponent strong enough to take on! Vol.1.
Thirty years before the advent of the literary graphic novel movement in the United States, Yoshihiro Tatsumi created a library of comics that draw parallels to modern prose fiction and today's alternative comics. The stories collected in The Push Man are simultaneously haunting, disturbing, and darkly humorous.
Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true--will they do it? Vol.1
Sorako lives an ordinary life. And this is an ordinary story. She has friends and family, loves her dog, thinks about life, and occasionally looks for work (kinda). These are the adventures into a typical girl's life.
Tomie Kawakami is a femme fatale with long black hair and a beauty mark just under her left eye. She can seduce nearly any man, and drive them to murder as well, even though the victim is often Tomie herself. While one lover seeks to keep her for himself, another grows terrified of the immortal succubus. But soon they realize that no matter how many times they kill her, the world will never be free of Tomie.
Kitaro must unravel a mystery between the two cutest girls in school. One claims the other is an alien! Is Sana Sakuma really a secret visitor from outer space or is this some elaborate prank? The mystery spirals in and out, back and forth, keeping you guessing until the very end. Do you want to believe?
Naoto heads for the city to find the father who abandoned him as a child. He is determined to get vengeance. But he finds out it won t be that easy. Dad is a champion boxer. Naoto must train to face his own father for the Japan featherweight title."
19 essays from various critical disciplines examine how comic books and graphic narratives move between various media, while merging youth and adult cultures and popular and high art.
'Japanamerica' addresses the United States' experience with anime and the Japanese pop phenomenon. The book highlights the shared conflicts as American and Japanese pop cultures dramatically intersect.
After decades in which American popular culture dominated global media and markets, Japanese popular culture--primarily manga and anime, but also toys, card and video games, and fashion--has exploded into a worldwide phenomenon. Mechademia, volume 1, engages the rise of Japanese popular culture through game design, fashion, graphic design, commercial packaging, character creation, and fan culture.
The second volume in the Mechademia series explores the varieties of desire that structure and influence much of contemporary anime and manga in manifestations that range from the explicitly sexual to more sublimated text and imagery.
Find here a diversity of views of what Japanese popular culture is, and how it is best approached and understood. Covering a broad range of topics, including sumo, karaoke, manga, vampires, women's magazines, soccer and morning television, the contributors also explore several deeper themes: the construction of gender in Japan; the impact of globalization and modern consumerism; and the rapidly shifting boundaries of Japanese culture and identity.